Get Rich Quick
Get Rich Quick is a short resource management game created for a game development class. It is a project where we had to recreate the mechanics of another game. The game I chose was Plinko Panic! by AcidicDuck. I had a blast working on it. I may come back to it later as it is lacking in many aspects but for now, I am happy to upload it.
Rules
Buy a ball and every time it collides with a peg you will receive the amount of money that correlates with the ball's multiplier. Over time the fatigue resource will increase and to decrease fatigue, you must buy alcohol, and when you buy alcohol you will increase your drunkenness. In that case you must buy one of the many kinds of Soberol to decrease your drunkenness. You must do all this while meeting your money goal so you can beat the game!
Shop Guide
This is one of the aspects I want to improve IN game but for now, this will have to do
Item | Effect |
basic ball | 1x multiplier for every peg hit |
silver ball | 10x multiplier for every peg hit |
golden ball | 20x multiplier for every peg hit |
booze | -10% fatigue , +10% drunk |
wine | -25% fatigue, +25% drunk |
cocktail | -50% fatigue, +50% drunk |
Soberol | -10% drunk |
Soberol+ | -50% drunk |
Soberol++ | -100% drunk |
Credits
All sprite assets/materials were made by me.
music is "Chiptune Techno" by Nicole Marie T
The ball hitting sound effect was by VP Forums
Note by Developer
This is the first game I've ever made so I definitely have a lot more to learn but I hope you enjoy it! -Matthew
Status | Released |
Platforms | HTML5, Windows |
Author | EasyIndustries |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Arcade, Mouse only, pachinko, Physics, Retro, Short, Singleplayer, Unity |
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